Space to jump, right click in air to start gliding and/or toggle glide steering, shift to stop gliding

Apparently the solid black material I used for some models isn't exporting? and mouse capture isnt working on web? lmao

Got way too ambitious for a 48hr thing at my skillset, tried making a first person endless runner glider game with dogfight combat, got caught on the undertow trying to figure out the math for the glider movement. Turns out doing three dimensions on the computey is complicated...

Road tiles are my own pre-made asset, rest of the tiles made from scratch for the jam. Also copied a function from the Quake source code (PM_ClipVelocity) and translated it to gdscript, which was a horrendous waste of precious time in hindsight, lmao

also I swear the glider model used to have way better movement, but somehow i completely annihilated that code and could never fix it

StatusPrototype
PlatformsHTML5
Authorlaffcat
Made withGodot

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